![]() Heres one of the odd naming schemes, for creature stage the folder that contains that stages configuration is titled 0xAD56080C Also it can take upwards of 20 minuets for this tool to unpack the data so give it some time. The current update is 2.1.19 while the download should give around 2.0.4Īt least for me I had to make sure i was able to unpack spores data with 2.0.4 before updating or 2.1.19 would not be able to unpack the data. Warning: Do not update it at first when asked. Many of the folders, files, values, and references for variables are hexadecimal which makes it a lot harder to read something and know what is going on unless you know what each hex references and the value of it lucky for us we dont have to worry about it for this guide as most of the values we change can be a normal integer or decimal and work just fine. For example civ stage is listed as CityGame and inside the files for civ you'll find more settings for space stage. that makes sense but other times the names are not the same as in the game. Naming for spores data is sometimes spot on such as for space stage almost everything is starts with space and for spaceships tools and settings the folder is titled ufo. What this guide is focusing on is the coding aspect and where the files for each stage configuration are located and what some of the variables do as it is very hard to tell what variable does what for some of these and others its self-explanatory. It comes with a texture viewer and model viewer with convienient easy to read code. Its a very simple tool to use, and allows you to browse almost every file in spores data with a few small exceptions. Tl dr instead of spending resources on 5+ different stages of evolution they could've hyperfocused on creature stage and end up much more successful.Heres the tool i personally use, there are others but they are obsolete and not still in development Modding would keep this game alive to this day, just like it happens to games like starbound. Now if all resources would go into that one stage, it would be roughly x5 times better, which I refuse to believe would not become bestseller then.Īll that and also they for some reason didn't give players ability to mod this game, unlike sims. If I were them, I'd test out remaining games and pick out the best one (creature stage would be winner looking at it now). Obviously city and space stages didn't bring anything new (customizeable structures and vehicles were pointless, and space only had one thing to customize - spaceship, and its again not really big change. If they focused on only one stage, that would result in much better game overall. They even abandoned some of those either because it lacked inspiration or they were too tight on time, and then the rest felt lacking because they spread out resources on remaining gamestyles. They wanted to fit in, what was it again, 7 different games in one game? Cell stage -> Fish -> Creature -> Tribe -> City -> Country -> Space. ![]() It also doesn't help that Spore's character creator is best known in the industry for coining the now omnipresent design consideration of "time to penis". It's not a feature that seems to generate enough interest or revenue to be worth the time it takes to make it for most games, and that's the ultimate answer to any question about why games do or do not do something: follow the money. The more flexibility and freedom you give players either the more work you have to put into the game to make that creation impactful, from balance work to animations, or the less that creator matters so it's purely self-expression and therefore not something you can hook a game around. So you don't have a lot of other game developers lining up to make it, and the actual team was shut down and anyone close to working on it has been running the money printing press that is the Sims for the past decade.Ī character creator is a neat toy, but it doesn't necessarily make for a good game. So basically you've got a type of game that was hard and expensive to make and wasn't a big hit. Spore itself was also a somewhat lacking game in most areas outside the early game and character creator. It was an extremely ambitious and complicated game, had numerous developmental issues and delays, and while it sold millions of copies it paled in comparison to their other games. Spore was in development for something like eight years, at least 3-4 of which were with a big team full-time.
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