![]() Convenient, then, that we had half a dozen such air-taxis on the server with us.Ĭarey: One of the things I like most about ArmA 2 is the pace. You can't really hope to get anywhere without someone to drop you off in a helicopter. The sheer scale of the terrain equally so. The range of things that ArmA 2 models, from the flight of helicopters throught he dozens of different weapons, to the destructible buildings, is mind-boggling. We just sort of get used to grand feats of technical accomplishment, and it's only when you encounter something like ArmA 2, with all its rough edges, that you begin to see just how much gaming has accomplished, but also how potential there is for accomplishing even more. Although still quite familiar in terms of being a first-person shooter, this is far more of a simulation than anything I generally elect to play, but the versatility and scope of the thing always draw me in.Īs we gathered up and rolled out I began to think about how much technology in gaming often disappears into the background. Rossignol: I've played far less ArmA than James, but enough to know my way around both the rudiments of the controls and the principles of the game itself. Still, we managed to get everyone more or less grouped into squads, if only to pose for the obligatory pre-fight photo. ArmA has a learning curve like the North Face and big, sprawling custom missions like the Domination map we played on Wednesday only add to the complexity. The winners turned out to be a good mix of ArmA/OFP vets and newbies which made for a good balance of confused wonder and happily-resigned familiarity. Surprisingly, you largely fit into the “normal” group. ![]() I've played with regular, normal types who just turn up on a sunday afternoon for a semi-organised bit of fun, I've played with public types who don't know how to crouch. I've played with all types ex-or-current military types who demand rigid formation adherence and Section Battle Drill orders, strict radio protocol where you actually have to be given permission to speak, moustaches, the lot. Two tales of war and stuff.Ĭarey: I've been playing BIS games for the best part of a decade which makes me feel terribly old, grizzled and worryingly habitual. It is also told from the perspective of Jim Rossignol, who you may be familiar with from his daily bloggings on this very website. The following report is written partly by James Carey, our occasional community organiser, game designer, and – for the same of declaring interests – the script writer from the original Arma 2 campaign. This sprawling, multi-objective desert operation would test us to the very limit, write new legends, forge new heroes, and make some people feel a bit silly. We picked one of the community-made missions for the game, of which there are many different kinds. So, having run a competition to equip some of our cleverest readers with copies of Arma 2: Operation Arrowhead, we set out to play one of the game's co-operative missions on a splendid 64-man server provided for us by JestServers.
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